"Video games are kind of known for having pretty bland or shallow main characters. From the perspective of the video game developer it makes sense: you want to allow your audience to easily ‘slide into’ the character they control with as little resistance as possible. It makes for pretty bland story meant to foreground the often-simplistic plot and as long as the gameplay is good, the puzzles are intriguing, and the aesthetic is polished and beautiful me and many others are pretty content. It’s a successful model." This Humanities Moment was collected as part of the 2021 Graduate Student Summer Residency Program.
Material Type: Primary Source